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Mos project halloween
Mos project halloween











mos project halloween

Many more fixes and changes - This update took longer than expected because of the switch to managing each aspect of the mod separately plus I was away for a week - Not sure entirely what else I changed in the time - Please help me out with some feedback! :).Added an SE port of a mod from ModDB (called "Dark Lord's Fortress" by Dave Urban - see Credits section for link) that I will be using assets from in my next update. Optional Music Patch: Split the plugin into two esl flagged plugins - one for the explore music and one for combat music, so you can use the combat music changes with the main mod explore music.Updated patches for AI Overhaul, JK's Skyrim, and Coming Soon : JK's Dragonsreach.Īdded Patches for The Marshlands and Embers XD (EmbersHD.esp version).Added Patches for ClefJ's Morthal and Winterhold mods.The mod hasn't been touched on there since 2014.

mos project halloween

Optional Vanilla Moon Patch: If you don't like the moon staring at you, this will add back the vanilla moons.Slightly modified the navmesh in SolitudeOrigin cell - tested in vanilla and with JK's Skyrim and no issues from the navmesh edits.Added functionality to the clown in Solitude.Added a few more decorations to the castle and expanded the clean function to replace more of the human bones and stuff with food in the kitchen.Replaced the images in the changing "haunted" pictures in the castle - on approach you can take your chances and "Enter the Void".













Mos project halloween